Friday, September 4, 2015

NEW MAP (Mega-Risk v.Proto_0.0.4)

My god, making the full Mega-Risk map took forever.  Two straight days of cutting up the map meshes, inserting all of the territories, manually creating all of the borders, and setting up the adjacents for every one of the 200+ territories in the map.

But now the full map is done.

I also managed to add continents and those UI tweaks I talked about in the last post.  Also, Conrad made a bunch of seriously amazing looking sea-lines.  Now all that's left is some sort of playability in the form of AI or Multiplayer.  Conrad's made some headway in the MP department so I'm not sure what will be done first.
Once one of those is done, I suppose it'll be time to upload a downloadable release for testing purposes before we dive into all the Mega-Risky goodness.

Here, have some screenies:





Since a substantial amount of working thigns have been added, I suppose it's time for a new pseudo-release.

Mega-Risk v.Proto_0.0.4
Changelog:
- Made new 'Proto2' map
- Added Continents
- Added Sea Lines
- Added Fortresses
- Tweaked Whirlpool texture to make it more realistic
- UI adjustments
- A couple more bug fixes

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