Thursday, March 19, 2015

kback

THE FINALS ARE OVER.  SPRING BREAK HAS BEGUN.  TWO WEEKS OF GOOD THIGNS.

At(or near) the top of that list of thigns is Mega-Risk dev.  I've got plenty of time to work on this thing and start to morph it into something that looks less like a couple of morons flopping about with high-end software and more like an actual game.

Among planned features to be added over the next two weeks are(in no particular order):
  • Full-fledged, dice-based invasion
  • Multiplayer
  • Ownership of territories by players
  • More UI happiness
  • Events(disaster cards)?
  • Turns ???????
Invasion comes first, though.  I've got Spencer's dice rolling program sitting on my computer, waiting to be rewritten in C++.  Once I find out how to access code functions from UE4 blueprints, I'll hook the dice up to the invasion thing I have and then there will be a party or something.
After that's done IDK.

Also, since it's late and I couldn't start code conversion but I wanted to do something, I made a Trello board.  The board is public so anyone can see it even if they don't have a Trello account.  I'll try to keep that thing updated.
TRELLO LINK.

I'll be back soon with good, happy update stuff. :D

Monday, March 9, 2015

Of invasion and source control

We finally got a substantial amount of stuff added to make another update post!

As you may or may not know, Unreal Engine 4 recently went free.  Because of that, Conrad is now on the active dev team! ^_^
Over the last weekend, the two of us got two things done:
  1. A basic invasion feature (mainly me)
  2. Camera rotation and zooming (mainly Conrad)
Also, after many frustrating hours of Googling, I got source control to work.  For those of you who don't know, that's basically a way of sharing files/projects between multiple people for collaboration purposes.

As of this moment, invasion simply consists of selecting a territory, hitting the 'Invasion' button, and selecting another territory.  That second territory will have its troop count reduced by ten.  This week, I hope to make it so that continents can only attack adjacent territories and also (maybe) implement Spencer's dice rolling program so that we can have true invasion. :D
I FORGOT THAT FINALS ARE NEXT WEEK.  I'M AFRAID THERE WON'T BE MUCH DEV TIME UNTIL WED. 18TH, WHEN FINALS ARE DONE.

Here are a couple of screenshots highlighting the stuff we did.













A: Zoomed in on the seahorse.  Notice the 'Invade' button.












B: Zoomed out and invaded the tail.