Monday, December 7, 2015

Kback(ish)

Figured I'd pop in here for a quick update.  Fall quarter is about done so Mega-Risk production should resume in a few days.  In the mean time, I forgot to post about one very important development:  AI works.  I forget how it was made to work, but it works.  Also, since both Conrad(?) and I know C++, I figured we'd start on THE REAL VERSION.

If I haven't said so before, this whole thing has been a prototype.  With a team of seasoned professionals who know UE4 inside-out and spend all day working, all the work cataloged in this blog probably would have taken a month or less.  Unfortunately, we are none of these things and this has taken about a year.

THE REAL VERSION will use both C++ and Blueprints and will be released to people to download and put on their computers and use.  I think I'll start that up after fall quarter ends.  I know multiplayer never got prototyped but it is supposed to be done in code so I'm hoping our C++ will make it work.