Sunday, February 7, 2016

THIS IS STILL A THING

I'M BACK.  It's been exactly two months since the last post.  In that time, winter break has come and gone and now winter quarter is half way done.  In that time I'll admit that I have been neglecting Mega-Risk.  Unreal C++ scares me.

But over the last two weeks I finally took the time to finish (?) a Game Dev Document and start writing a small amount of code.  I'm still very unfamiliar with the UE4 API and at this point I have no idea what is going to work.  The basic plan here is to essentially port the majority of the prototype blueprints (especially the infrastructure stuff) to code and then use Blueprints for some simple stuff.  Thankfully, Unreal has multiple example projects that I've been studying to see how to blend C++ and blueprints.

Since I've already got most of the stuff plotted out, it hopefully won't take too horrendously long to get everything up to the point of the prototype.  I personally would like to see the project get there by summer, but who knows what will happen.

Hope to be back here soon with a good, solid update.


P.S. We finally got source control working!  WOOOOOO