Monday, July 13, 2015

Multiplayer.

As of right now, multiplayer is the bane of my existance.  It is necessary for moving the project forward, yet it refuses to work.  On the plus side, I am able to host a game and have other clients connect to it (under very specific circumstances).
That's where the working part ends.  Everything that follows joining a game is ENTIRELY BROKEN.  The amount of problems led me to make a Bugs list on the Trello Page.

Fortunately, our magic code man Ethan will be BACK IN BUSINESS after his six-month computer hiatus ends on Wednesday.  Maybe he will have a magical solution to this.