Sunday, October 18, 2015

Hi

Hello, all you nonexistant people!  It's time for another post!

Basically all that's gotten done in the way of central Mega-Risk development is that I've gotten 2/3 Castle Cards working.  Reinforcements, check.  General, check.  Marshal, not check.  Why not marshal?  Well, to put it simply, it's nearly untestable right now.

The way marshal works is that a defending player can play the card during a single battle to increase his highest die roll by one.  So if he rolled a 4 and a 6, the 6 would become an otherwise-impossible 7 and nothing would happen to the 4.
In order to do this, I'd have to give the defender a chance to play a marshal if he get's invaded.  As it stands, there's no way for the player's territories to be invaded.  The AI is broken to the point of unusable and multiplayer is in a similar state.  So, I'll hold off on developing that until one of those things starts working.

P.S.  I mentioned that this was the only thing that's happened in central development.  Conrad has conjured up a system that can basically generate random maps with landmasses containing multiple territories.  It's still rough around the edges but it's very promising.  Hopefully we'll see a fully-fledged random map generator in the future?

NEXT TIME: Probably AI or Multiplayer.  I mean it this time, too.  If you head over to the Trello page you'll see those are basically the only major things left to do unless I decide to set up game stats.