Sunday, June 14, 2015

I'M BACK. (Mega-Risk v.Proto_0.0.2)

It's basically summer so I can now at least try to keep this thing updated regularly.  There has been some progress on Mega-Risk since I last made an update over a month ago.  Namely, I implemented teams (pretty much).  All players (or, since there is no multiplayer, the player) are only able to interact with territories of their color-faction.
I've made a GIF showing off theese thigns.  I should do this from now on. BEHOLD, MY GIF-MAKING POWERS:


Now that I've gotten to a point where all of the features work, I think it's time for a new version. Thus, I dub the current stage of Mega-Risk:
Mega-Risk v.Proto_0.0.2
Changelog:
- Revamped GameMode
- Added foliage to map
- Added teams
  - Territories all are assigned to a team, which determines their color.
  - Players are also all on teams.
  - Players can onl interace with territories that belong to them, unless they're         invading, in which case they can also interact with territories adjacent to the       attacking territory.
- Added Main Menu
  - "Play SP" button enters main map
  - "Settings" button enters currently functionless settings menu
  - "Quit" button closes game
-Updated to Unreal 4.8



Next up: pseudo-turns (I say pseudo because they won't be real turns until multiplayer works).