Monday, March 9, 2015

Of invasion and source control

We finally got a substantial amount of stuff added to make another update post!

As you may or may not know, Unreal Engine 4 recently went free.  Because of that, Conrad is now on the active dev team! ^_^
Over the last weekend, the two of us got two things done:
  1. A basic invasion feature (mainly me)
  2. Camera rotation and zooming (mainly Conrad)
Also, after many frustrating hours of Googling, I got source control to work.  For those of you who don't know, that's basically a way of sharing files/projects between multiple people for collaboration purposes.

As of this moment, invasion simply consists of selecting a territory, hitting the 'Invasion' button, and selecting another territory.  That second territory will have its troop count reduced by ten.  This week, I hope to make it so that continents can only attack adjacent territories and also (maybe) implement Spencer's dice rolling program so that we can have true invasion. :D
I FORGOT THAT FINALS ARE NEXT WEEK.  I'M AFRAID THERE WON'T BE MUCH DEV TIME UNTIL WED. 18TH, WHEN FINALS ARE DONE.

Here are a couple of screenshots highlighting the stuff we did.













A: Zoomed in on the seahorse.  Notice the 'Invade' button.












B: Zoomed out and invaded the tail.



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