Showing posts with label Invasion. Show all posts
Showing posts with label Invasion. Show all posts

Thursday, March 19, 2015

kback

THE FINALS ARE OVER.  SPRING BREAK HAS BEGUN.  TWO WEEKS OF GOOD THIGNS.

At(or near) the top of that list of thigns is Mega-Risk dev.  I've got plenty of time to work on this thing and start to morph it into something that looks less like a couple of morons flopping about with high-end software and more like an actual game.

Among planned features to be added over the next two weeks are(in no particular order):
  • Full-fledged, dice-based invasion
  • Multiplayer
  • Ownership of territories by players
  • More UI happiness
  • Events(disaster cards)?
  • Turns ???????
Invasion comes first, though.  I've got Spencer's dice rolling program sitting on my computer, waiting to be rewritten in C++.  Once I find out how to access code functions from UE4 blueprints, I'll hook the dice up to the invasion thing I have and then there will be a party or something.
After that's done IDK.

Also, since it's late and I couldn't start code conversion but I wanted to do something, I made a Trello board.  The board is public so anyone can see it even if they don't have a Trello account.  I'll try to keep that thing updated.
TRELLO LINK.

I'll be back soon with good, happy update stuff. :D

Monday, March 9, 2015

Of invasion and source control

We finally got a substantial amount of stuff added to make another update post!

As you may or may not know, Unreal Engine 4 recently went free.  Because of that, Conrad is now on the active dev team! ^_^
Over the last weekend, the two of us got two things done:
  1. A basic invasion feature (mainly me)
  2. Camera rotation and zooming (mainly Conrad)
Also, after many frustrating hours of Googling, I got source control to work.  For those of you who don't know, that's basically a way of sharing files/projects between multiple people for collaboration purposes.

As of this moment, invasion simply consists of selecting a territory, hitting the 'Invasion' button, and selecting another territory.  That second territory will have its troop count reduced by ten.  This week, I hope to make it so that continents can only attack adjacent territories and also (maybe) implement Spencer's dice rolling program so that we can have true invasion. :D
I FORGOT THAT FINALS ARE NEXT WEEK.  I'M AFRAID THERE WON'T BE MUCH DEV TIME UNTIL WED. 18TH, WHEN FINALS ARE DONE.

Here are a couple of screenshots highlighting the stuff we did.













A: Zoomed in on the seahorse.  Notice the 'Invade' button.












B: Zoomed out and invaded the tail.