At(or near) the top of that list of thigns is Mega-Risk dev. I've got plenty of time to work on this thing and start to morph it into something that looks less like a couple of morons flopping about with high-end software and more like an actual game.
Among planned features to be added over the next two weeks are(in no particular order):
- Full-fledged, dice-based invasion
- Multiplayer
- Ownership of territories by players
- More UI happiness
- Events(disaster cards)?
- Turns ???????
Invasion comes first, though. I've got Spencer's dice rolling program sitting on my computer, waiting to be rewritten in C++. Once I find out how to access code functions from UE4 blueprints, I'll hook the dice up to the invasion thing I have and then there will be a party or something.
After that's done IDK.
Also, since it's late and I couldn't start code conversion but I wanted to do something, I made a Trello board. The board is public so anyone can see it even if they don't have a Trello account. I'll try to keep that thing updated.
TRELLO LINK.
Also, since it's late and I couldn't start code conversion but I wanted to do something, I made a Trello board. The board is public so anyone can see it even if they don't have a Trello account. I'll try to keep that thing updated.
TRELLO LINK.
I'll be back soon with good, happy update stuff. :D
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