As you may or may not know, Unreal Engine 4 recently went free. Because of that, Conrad is now on the active dev team! ^_^
Over the last weekend, the two of us got two things done:
- A basic invasion feature (mainly me)
- Camera rotation and zooming (mainly Conrad)
Also, after many frustrating hours of Googling, I got source control to work. For those of you who don't know, that's basically a way of sharing files/projects between multiple people for collaboration purposes.
As of this moment, invasion simply consists of selecting a territory, hitting the 'Invasion' button, and selecting another territory. That second territory will have its troop count reduced by ten. This week, I hope to make it so that continents can only attack adjacent territories and also (maybe) implement Spencer's dice rolling program so that we can have true invasion. :D
I FORGOT THAT FINALS ARE NEXT WEEK. I'M AFRAID THERE WON'T BE MUCH DEV TIME UNTIL WED. 18TH, WHEN FINALS ARE DONE.
I FORGOT THAT FINALS ARE NEXT WEEK. I'M AFRAID THERE WON'T BE MUCH DEV TIME UNTIL WED. 18TH, WHEN FINALS ARE DONE.
Here are a couple of screenshots highlighting the stuff we did.
A: Zoomed in on the seahorse. Notice the 'Invade' button.
B: Zoomed out and invaded the tail.
A: Zoomed in on the seahorse. Notice the 'Invade' button.
B: Zoomed out and invaded the tail.
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