Figured I'd pop in here for a quick update. Fall quarter is about done so Mega-Risk production should resume in a few days. In the mean time, I forgot to post about one very important development: AI works. I forget how it was made to work, but it works. Also, since both Conrad(?) and I know C++, I figured we'd start on THE REAL VERSION.
If I haven't said so before, this whole thing has been a prototype. With a team of seasoned professionals who know UE4 inside-out and spend all day working, all the work cataloged in this blog probably would have taken a month or less. Unfortunately, we are none of these things and this has taken about a year.
THE REAL VERSION will use both C++ and Blueprints and will be released to people to download and put on their computers and use. I think I'll start that up after fall quarter ends. I know multiplayer never got prototyped but it is supposed to be done in code so I'm hoping our C++ will make it work.
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