It's basically summer so I can now at least try to keep this thing updated regularly. There has been some progress on Mega-Risk since I last made an update over a month ago. Namely, I implemented teams (pretty much). All players (or, since there is no multiplayer, the player) are only able to interact with territories of their color-faction.
I've made a GIF showing off theese thigns. I should do this from now on. BEHOLD, MY GIF-MAKING POWERS:
Now that I've gotten to a point where all of the features work, I think it's time for a new version. Thus, I dub the current stage of Mega-Risk:
Mega-Risk v.Proto_0.0.2
Changelog:
- Revamped GameMode
- Added foliage to map
- Added teams
- Territories all are assigned to a team, which determines their color.
- Players are also all on teams.
- Players can onl interace with territories that belong to them, unless they're invading, in which case they can also interact with territories adjacent to the attacking territory.
- Added Main Menu
- "Play SP" button enters main map
- "Settings" button enters currently functionless settings menu
- "Quit" button closes game
-Updated to Unreal 4.8
Next up: pseudo-turns (I say pseudo because they won't be real turns until multiplayer works).
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