Didn't have much time to work on the prototype today. However, I did, after more trial and error than there should've been, manage to add the ability to pan around the map.
Basically, instead of setting up a big ol' system where the camera itself moves around when you use WASD, I just stuck the default third-person character on a plane under the map and made it so that the camera was much farther away from the actual character. This should have taken fifteen or so minutes, but I had started the prototype using the wrong template and had to port it all over to another one.
Some time in the next three days I hope to divide the map into territories and make them each display their own army values.
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